Tag: Games / gaming

Book Review: Played Out – Difference and Repetition in Classic Board Games

Alissa Whitmore , July 14th, 2022

By Samuel Gerald Collins Patkin, Terri Toles (2021). Who’s in the Game? Identity and Intersectionality in Classic Board Games. Jefferson, North Carolina: McFarland.  After taking…

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Finance is Funds and Games Until It Stops (For Hedge Funds in New York)

Nick Mizer , April 8th, 2021

By Nazli Azergun Two weeks ago, we experienced a flamboyant coda to an extremely eventful month. Between processing the assault of the US Capitol and Trump’s departure from…

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Teaching Digital Anthropology Through Minecraft

emmalouisebackeanthro , February 11th, 2021

By David Davies Humans.Machines.Pandemic.Presence. Meeting online presents a challenge because we are synchronized in time, but not in place. While it might seem we are “together apart” like…

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Translating Truth: Heaven’s Vault and Its Message to Gamers

Alissa Whitmore , April 29th, 2020

By Catherine Hill If you’re a gamer, chances are you’ve played, seen, or at least heard of Heaven’s Vault, the newest game from Inkle Studios. In this adventure, players…

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You Should Watch Secrets of Blackmoor: On the Utility of Oral History

Nick LaLone , October 23rd, 2019

I have recently been digging into the history of computational thinking for other projects and published an excerpt of that work over at Analog Game Studies. That article,…

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Book Review: Archaeogaming and the Wide Wonderful World of Archaeology in Video Games

Alissa Whitmore , September 26th, 2019

By Alissa Whitmore Reinhard, Andrew (2018) Archaeogaming: An Introduction to Archaeology in and of Video Games. New York: Berghahn Books. Originally trained in classical archaeology, Andrew Reinhard …

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“Capitalism is So Much Easier!” Learning Savings through Playing a Board Game

Nick Mizer , January 26th, 2018

By Farah Qureshi and the IMTFI/Loy Loy Team at UC Irvine Loy Loy: The Savings Game in Washington D.C.!  Julia had been waiting until the last round to…

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Blood Bowl: The Other Fantasy Football, Part 3: Chainsaws and Steamrollers

Benedict Singleton , June 30th, 2017

Editorial Note: This is the final part of a series on Blood Bowl. Part 1 offers a general background on the game, and Part 2 discusses the sociality…

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Blood bowl: The Other Fantasy Football, Part 2: The Block Dice of Sociality

Benedict Singleton , June 16th, 2017

Editorial Note: This is part two of a three part series. Click here to read part one, “Warming Up,” Round 2: Following our defeats across the board in…

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Blood bowl: The Other Fantasy Football, Part 1: Warming Up

Benedict Singleton , June 2nd, 2017

Editorial Note: This article will be released in three parts over the course of the next month. Stay tuned. Shouts ring out around one of the main halls…

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“Everyone’s Fun is Different:” A Conversation with Gabriel De Los Angeles

Nick Mizer , December 14th, 2016

Nick here: I had the honor of meeting Gabriel at the Popular Culture Association / American Culture Association meeting earlier this year, where he presented on the phenomenon…

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It’s In the Cards: Narratives and Storytelling in Magic: The Gathering

Nick Mizer , November 28th, 2016

  By Steven Dashiell Gaming isn’t the focus of my research, but I’ve participated in it since I was 13 years old, the first day I bought a…

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Notes From the Field: Dwelling in the Worlds that Carry Us

Nick Mizer , September 30th, 2016

After some field work in northern Canada, Marie-Pierre wrote two articles about how her field work experiences connected with imagined worlds. You should go read them, because they’re…

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How is Pokemon Go Changing Our Relationship with People and Places?

Nick Mizer , July 22nd, 2016

By Nick Mizer and Jared Miracle Pokemon Go, the blockbuster new augmented reality game developed by Niantic, hit the US on July 6. By July 13, estimates of…

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The Games! They’re Alive!

Nick Mizer , June 3rd, 2016

A few weeks ago I had the opportunity to participate in the Living Games Conference in Austin, Texas. Living Games, which started in 2014 at the NYU Game…

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(Video) Games as Motivation for Japanese High School Students

Nick Mizer , April 21st, 2016

By Andrew Ross Sushi served on conveyor belts. Robot restaurants and robot theater. Toilets that automatically open themselves upon room entry. For visitors of Tokyo (and to an…

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A Geek Anthropologist’s First Time: A MMORPG Experience

raynaelizabeth , September 18th, 2015

Elder Scrolls Screenshot Photo by Author By Rayna Elizabeth Elder Scrolls takes place in the world of Tamriel. Published by Bethesda (who also develops Fallout and Dishonored), the…

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The Shrine of the Cobbler – Spot Check 27

Nick Mizer , June 10th, 2015

In which I talk about Gary Con, 330 Center Street, and explain a folktale to Rhialto the Marvelous. Ethan Gilsdorf’s piece on Center Street: http://boingboing.net/2014/07/18/a-visit-to-the-base…

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Queering Representation in Games: A review of Adrienne Shaw’s Gaming at the Edge

Emma Louise Backe , May 22nd, 2015

By Evan Conaway To read Tom Boellstorff’s introduction to this book reviews series, head over to The Book Review as Conversation. “Identification is not about a static, linear, measurable connec…

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Pixels and Politics: Representation in Video Games

Emma Louise Backe , May 15th, 2015

By Christine Tomlinson To read Tom Boellstorff’s introduction to this book reviews series, head over to The Book Review as Conversation. T. L. Taylor. 2006. Play Between Worlds: Exploring Online…

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