Author: Rebecca Perry

MacHack VI: Computer chess and the roots of AI

Rebecca Perry , June 11th, 2020


On January 21, 1967, a mild winter Saturday in Cambridge, Massachusetts, a couple of computer researchers from the Artificial Intelligence (AI) Laboratory at the Massachusetts Institute of Technology…


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Rocket Scientists and Their Games: A Little-Known Slice of History

Rebecca Perry , January 20th, 2020


In the 21st century, game companies are expanding what can be done with 3D interactive tools and virtual spaces. Companies like Epic Games are increasing blurring the lines…


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Art, Algorithms, and the Physicality of the Virtual

Rebecca Perry , January 7th, 2020


Star Wars’ legion of fans were rewarded in rewarded in December 2019 with the long-awaited release of Star Wars, The Rise of Skywalker, filled with state-of-the-art computer graphics….


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Uncovering Hidden HERstories of Women in the Digital Arts

Rebecca Perry , August 6th, 2019


Logo for the annual meeting of the computer graphics community, which includes academic, commercial and fine arts practitioners of computer graphics and interactive techniques, as well as hardware…


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Out-of-Body Workspaces: Andy Serkis and Motion Capture Technologies

Rebecca Perry , March 19th, 2019


Upper image, production shot of live action actor James Franco (Left) and Andy Serkis, with digital character superimposed (Right). Lower image, the finished shot of live action and…


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