Digital Porosity and Value in Suspension: Informal Economies and Video Games
When a video game development company creates a skin, a character, or a bundle of digital items, it is not merely producing aesthetics or playable experiences—it is also…
When a video game development company creates a skin, a character, or a bundle of digital items, it is not merely producing aesthetics or playable experiences—it is also…
Common sense tells us that play and work are opposing categories. However, in our society we often encounter situations where the boundaries between these two categories become difficult…