Tag: video games

Translating Truth: Heaven’s Vault and Its Message to Gamers

Alissa Whitmore , April 29th, 2020


By Catherine Hill If you’re a gamer, chances are you’ve played, seen, or at least heard of Heaven’s Vault, the newest game from Inkle Studios. In this adventure, players…


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Rocket Scientists and Their Games: A Little-Known Slice of History

Rebecca Perry , January 20th, 2020


In the 21st century, game companies are expanding what can be done with 3D interactive tools and virtual spaces. Companies like Epic Games are increasing blurring the lines…


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The Server Souvenir: Taking Home Remnants of Virtual Worlds

Evan Conaway , December 10th, 2019


“It’s amazing to think those little circuits that we can carry around were an entire world to us.” –Diana*, interviewee “We might say that this capacity of objects…


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Video Games, Mental Health, and the Complicated Nature of Playing

Branden Dyaus , November 19th, 2019


Young man plays Fortnite at a gaming competition CC BY-SA 4.0 He melted into the shadows, pressing the ‘E’ key on his keyboard, activating his stealth skill, allowing…


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Book Review: Archaeogaming and the Wide Wonderful World of Archaeology in Video Games

Alissa Whitmore , September 26th, 2019


By Alissa Whitmore Reinhard, Andrew (2018) Archaeogaming: An Introduction to Archaeology in and of Video Games. New York: Berghahn Books. Originally trained in classical archaeology, Andrew Reinhard …


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Deepfakes, words vs actions, hatred in anthropology and social dissociation: This month on TFS (Re-Release)

The Familiar Strange , August 4th, 2019


On this month’s panel episode, digital anthropologist Dr Stephanie Betz (5:50) discusses “deepfakes”. It’s been possible to doctor images to a very high degree of believability for a…


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White Fans, Liberal Ideologies, and the Erasure of Black Stories in Gaming

Akil Fletcher , May 30th, 2019


Last month, the highly anticipated video game Mortal Kombat 11 (MK11) was released to an excited yet wary fighting game community. Game studio NetherRealm’s newest incarnation received praise…


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League of Legends: rituality, interactions and events

Gabriel Santiago Jurado Gonzalez , May 29th, 2019


In a previous blog post, we mentioned the subcultures originated around the consumption of a particular product or brand. We also mentioned how some events or activities can…


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Anthropologists and Dragons

The Familiar Strange , May 19th, 2019


I surprised myself by not hesitating. Spinning around, I headed straight back toward one of those that had followed us into the alley—a woman in dark robes, eyes…


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Do We Inherit Abandoned Game Worlds?

Evan Conaway , November 27th, 2018


When you’re playing an online game and it gets shut down, typically a message flashes on the screen that says something like: “You have been disconnected from the…


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Ep. #12 Cultural imaginaries, deepfake videos, hatred in anth, & social dissociation: this month on TFS

The Familiar Strange , April 15th, 2018


This month, Ian (1:12) asks how we should engage when people describe their culture one way, but our observations of their behavior don’t match those descriptions. What is…


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Anthropology Blogging 101: Archaeogaming

Emma Louise Backe , November 7th, 2017


In this edition of Anthropology Blogging 101, we feature Andrew Reinhard, founder of Archaeogaming. His application of archaeology to virtual worlds and digital gaming platforms like World of…


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Pokemon GO comes home: Manners pedagogy in the Japanese linguistic landscape

Kerim , December 22nd, 2016


[This is an invited post by Debra J Occhi, Miyazaki International College (aka Hyuga Natsuko1, yellow team). Debra is a linguistic anthropologist employed at Miyazaki International College. Her…


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Pokemon GO comes home: Manners pedagogy in the Japanese linguistic landscape

Kerim , December 22nd, 2016


[This is an invited post by Debra J Occhi, Miyazaki International College (aka Hyuga Natsuko1, yellow team). Debra is a linguistic anthropologist employed at Miyazaki International College. Her…


How is Pokemon Go Changing Our Relationship with People and Places?

Nick Mizer , July 22nd, 2016


By Nick Mizer and Jared Miracle Pokemon Go, the blockbuster new augmented reality game developed by Niantic, hit the US on July 6. By July 13, estimates of…


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Notes From the Field: Is this Skyrim?

Marie-Pierre Renaud , June 10th, 2016


Anthropologists go through some unique experiences as they conduct fieldwork. From experimenting with drugs to seeing people who have been dead for decades during a ceremony (read about…


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Fictional #Fictions between China and Arstotzka

Andrea Pia , May 6th, 2016


One interesting way to (momentarily) close this thematic week about living fictions (one that could also speak to many other thematic weeks here on ALLEGRA, e.g. smugglers; being…


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(Video) Games as Motivation for Japanese High School Students

Nick Mizer , April 21st, 2016


By Andrew Ross Sushi served on conveyor belts. Robot restaurants and robot theater. Toilets that automatically open themselves upon room entry. For visitors of Tokyo (and to an…


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What’s the matter with Ethnography?

Robert Potts , February 9th, 2016


Robert Potts is a filmmaker, lecturer, designer, and PhD candidate at the HighWire Centre for Doctoral Training who takes special interest in a diverse range of subjects including shared narr…


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A Geek Anthropologist’s First Time: A MMORPG Experience

raynaelizabeth , September 18th, 2015


Elder Scrolls Screenshot Photo by Author By Rayna Elizabeth Elder Scrolls takes place in the world of Tamriel. Published by Bethesda (who also develops Fallout and Dishonored), the…


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Book Review: I See My Representation and I Will Raise You, Identification

Emma Louise Backe , May 29th, 2015


By Dan Gardner To read Tom Boellstorff’s introduction to this book reviews series, head over to The Book Review as Conversation. “In a fictional world where I can use magic…


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Pixels and Politics: Representation in Video Games

Emma Louise Backe , May 15th, 2015


By Christine Tomlinson To read Tom Boellstorff’s introduction to this book reviews series, head over to The Book Review as Conversation. T. L. Taylor. 2006. Play Between Worlds: Exploring Online…


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